DUBLIN, IRELAND - Everyone's an individual, or at least their attendance now is! A new 'durations' column has arrived on the [Update Attendance] page. Red text means it's hours they were absent, green text is hours added to their logs for that activity, blank suggests they were not expected anyway.
When might you use this?

To treat everyone as an individual just roll over their duration hours and [click!], now their hours are editable... when you're done, just [Save Changes] at the bottom as normal.

Note 1: If you go back and [update details] of the activity and adjust the start-end times, we'll update all the attendance hours automatically, but only for those who's hours were already the same as the duration of the activity. If you've already manually entered hours and you were wrong, you'll need to update them all individually.
Note 2: If you've got dogs or horses on your team, currently they inherit the full event hours start-end like us humans used to. Once we've enough momentum in this area, we'll make them individuals too!
When might you use this?
- An incident lasts 5 days but half the searchers only did 2 hours a day each. That's 5x2hrs not 5x24hrs.
- You go away for a weekend as a team, but someone only turns up for one day, they get 8hrs instead of 48hrs.
- A team member is absent from a 5hrs training exercise. You only needed them there at the start anyway so you reduce the absent duration to 2hrs.

To treat everyone as an individual just roll over their duration hours and [click!], now their hours are editable... when you're done, just [Save Changes] at the bottom as normal.

Note 1: If you go back and [update details] of the activity and adjust the start-end times, we'll update all the attendance hours automatically, but only for those who's hours were already the same as the duration of the activity. If you've already manually entered hours and you were wrong, you'll need to update them all individually.
Note 2: If you've got dogs or horses on your team, currently they inherit the full event hours start-end like us humans used to. Once we've enough momentum in this area, we'll make them individuals too!
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and spread D4H :-)


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